The holorifle from Dead Money is a must get as well, just make sure you find all the mods for it before leaving. A fully modded laser rifle is excellent for sniping, and YCS/186 is an absolute beast. Rifles are where energy weapons really shine, I'd say. If you prefer side-arm sniping, the defender is the way to go as you can add a short scope and lower its spread with the weapon mods. The plasma pistol (not defender) is my personal go to side arm because with all the mods installed it does slightly more damage and has a faster projectile speed than the defender. If you prefer laser weaponry, you'll want to have a high luck build, as laser guns generally have high critical multipliers. The optimized cells crank up the damage/DT puncturing of your guns without losing too much in terms of condition wear and tear. If you have the Gun Runner's Arsenal, pour points into science to pick up Vigilant Recycler. Honestly, most of the damage you'll get from energy weapons seems to come with the various ammo types. r/galaxynewsradio - Fallout-sounding music
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